A downloadable mod

Intercorp™ has its fingers in many pies, most of them legitimate, some of them of more dubious nature. Originally starting out as a space exploration and stellar cartography company, constantly on the look out for inhabitable planets and deep space mining opportunities, Intercorp™ has since risen to power by being a majority shareholder in many of the smaller companies founded on planets first discovered by them. While this makes Intercorp™ a vast and expansive corporation it also means that it is mostly decentralized, unable to bring its full power to bear on any focused goal.

Despite that, or rather because of that fact, Intercorp™ has become one of the largest employers for mercenaries, hiring skilled individuals, soldiers of fortune and sometimes less prestigious characters for various agendas and odd-jobs all over the galaxy. Intercorp™ isn't following any particular overarching scheme with these actions, it is instead the myriad of Intercorp™ branches which are planning and conducting these operations of their own accord. While company officials won't state so publicly, Intercorp™ branches have even been known to clash in open hostilities when their agendas are at odds, hiring mercenary outfits to oppose each other in all out proxy wars over conflicting goals.

The most famous asset at Intercorp™'s disposal is undoubtedly Interpoint Station, an excessively vast and advanced space station capable of utilizing Intercorp™'s so called "Interblink™" blinkdrive, an ominous device capable of shifting the entire station to any point within the known galaxy at a moment's notice. While nobody is entirely sure how Interpoint Station came to be, rumors have it that Intercorp™ stumbled upon it in its early years of space exploration, derelict and abandoned, seemingly constructed by an unknown party. While unproven, the theory is supported by the fact that the company doesn't actually seem to be able to replicate the technology that makes Interpoint so unique.

Since its comissioning, Interpoint Station has quickly become a thorn in the side of many on the galactic stage. Popping up erratically at seemingly the most inorpportune times just to thwart somebody's plans, lay claim to some stake or to pursue some matter entirely unrelated. Despite that, retribution or fallout from most of these actions have yet to seriously affect either Intercorp™ or Interpoint, owing to the decentralized nature in the former's case and to the fact that escape is always just one blink jump away in the latter's.

The Intercorp Licenses are a hombrew addition to Lancer. 

This LCP file includes:

- 1 New Manufacturer
- 9 New Licenses
- 6 New Core Bonuses
- 4 New Talents

Including:
Acastus:
Vicious close combat frame that destroys it's own weapons with destructive swings in order to deal more damage, only to recreate them out of thin air moments later, ready for the next engagement.

Argus:
A capable light weight frame relying on its integrated Drone companion, the "Bloodhound" to deliver pinpoint accurate punishment from afar with both blade and rifle.

Atalanta:
Time distorting mech that can be at multiple places at the same time, unleashing a hail of bullets from multiple timelines at once.

Coronus:
Probability at your fingertips. Distort the odds and use the power of luck against your enemies while engaging in casino games.

Heracles:
Intercorp's new flagship mech, able to shift its operational focus at a moment's notice to engage different battlefield situations. 

Nestor:
A rugged and capable all-rounder. Designed for front line soldiering the Nestor won't disappoint those who are looking for a no-frills no-nonsense workhorse mech.

Pollux:
The heavy set Pollux is a marvel of reactor engineering, powered by an infinitesimally small star the Pollux generates so much heat that it actually disperses incoming projectiles before they can even touch its hull.

Orpheus:
The fast and agile Orpheus operates by jockeying other mechs, be they friendly or hostile. By boosting allies or tearing down hostiles the Orpheus is sure to swing any encounter in your favor.

Theseus:
Built around a chunk of hyperactive crystal the Theseus is able to shed shards of itself all over the battlefield. These energetic shards explode at the slightest disturbance, damaging enemies while shielding allies.

Acknowledgements:

I would like to thank the Interpoint Station server for providing me with feedback, patience and the invaluable play testing for these frames.

If you'd like to play Lancer with us or chat about these frames you can find the Discord here: https://discord.gg/zeudCPc

Artwork was created by the very talented MFDraws whose twitter you can find here: https://twitter.com/mfdraws

StatusReleased
CategoryGame mod
Rating
Rated 5.0 out of 5 stars
(13 total ratings)
AuthorInterpoint Station
GenreRole Playing
TagsHomebrew, lancer

Download

Download
Intercorp 3.2.lcp 41 kB
Download
Intercorp 3.2.pdf 3 MB

Comments

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I am a little confused by the choice of having the art for the Orpheus having bare skin on the arms and thighs, but I am very much a fan of most of the design decisions for your mechs

Is the Coronus supposed to have Speed 9?

(+1)

Solid content - my players have picked up several of these licenses and talents - Antiquarian was a big hit. Thanks!

(1 edit) (+5)

Let's fucking go, good shit Ralf